About
Dan is a graduate of the renowned School Of Design at CSU Long Beach.
He has a Bachelor of Sciences degree in Industrial Design.
Dan is a self-taught game art director and artist, and has worked on many titles, including AAA brands, such as Call of Duty, Black Ops, Spiderman and True Crime for Activision.
Dan is also an adept tradeshow and exhibit designer, having worked for George P. Johnson for
seven years and other clients. Notable campaign clients include Lexus, Honda and Toyota.
Dan has been credited on fifteen games, and is well versed in the art creation pipeline for real-time engines, such as IW, GtkRadiant, Unreal and Unity.
Dan has vast experience in 2d and 3d art applications, game engines and Arch Viz applications, such as Adobe Suite, Unreal and Twinmotion.
Dan is also a lifelong practical artist, especially adept at drawing.
Dan has a lifetime passion for all things in transportation, including vehicle design.