Target/Cars set design rough concept
       
     
Set design for Target and Mattel
       
     
Layout and camera positions
       
     
       
     
Zombie Work Environment at Treyarch
       
     
Our hallway
       
     
Zombie Blackboard
       
     
we-are-never-board-at-work.jpg
       
     
Target/Cars set design rough concept
       
     
Target/Cars set design rough concept

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Set design for Target and Mattel

In 2018 I was hired by SCPS in Torrance to come up with a design for a cars 3 experience, in conjunction with Target's ad agency. The experience was instead used as a set for a TV commercial. I started this as rough concepts and ended with a rendered 3d model. The brief called for a fantasy Cars track inside a child's messy room. The set incorporated the actual Mattel toy play sets that were released in conjunction with the movie.

Set design for Target and Mattel
       
     
Set design for Target and Mattel

In 2018 I was hired by SCPS in Torrance to come up with a design for a cars 3 experience, in conjunction with Target's ad agency. The experience was instead used as a set for a TV commercial. I started this as rough concepts and ended with a rendered 3d model. The brief called for a fantasy Cars playset inside a child's messy room.

Layout and camera positions
       
     
Layout and camera positions

Overall layout showing key positions for potential action shots.

       
     
My Cars 3 Target Commercial #1

How the design was used in a commercial. The set was made by SCPS in Torrance, CA.

Zombie Work Environment at Treyarch
       
     
Zombie Work Environment at Treyarch

While working on a Zombie game, I was asked by the producers to design our workspace as a Zombie environment. A Hollywood set design firm created the props and did the installation.

Our hallway
       
     
Our hallway

We worked in this space for the duration of the project, a level called Tranzit.

The doors were painted as Zombie containment doors, the windows boarded up as in the game.

Zombie Blackboard
       
     
Zombie Blackboard

I did these illustrations throughout the duration of the project, alluding to features and creatures to be found in the game. Chalk on blackboard

we-are-never-board-at-work.jpg