Pharmaceuitical Company Building V.3
       
     
A darker version of the lab
       
     
Concept_Containment_02_helipad.jpg
       
     
Concept_Containment_Lobby copy.jpg
       
     
Stronghold_BarnArmoryStorage.jpg
       
     
Stronghold_Plan copy.jpg
       
     
Prepper mess hall and storage building
       
     
Barn building
       
     
Stronghold_Comm.jpg
       
     
Stronghold_LivingQuarters.jpg
       
     
Stronghold_MachineShop.jpg
       
     
Firewall_prop_door_blocker_4_4 copy.jpg
       
     
Stronghold_Interior_Maintenance copy.jpg
       
     
Firewall_prop_ref_door_blocker_C copy.jpg
       
     
       
     
Ruby Trinket Concepts
       
     
Containment_TankRoom copy.jpg
       
     
Concept_Containment_Lab copy.jpg
       
     
Concept_Containment_GrowRoom copy.jpg
       
     
Sasty_01_closeup copyD.jpg
       
     
Texas_closeup copy.jpg
       
     
ClickForMore.jpg
       
     
City in upheaval
       
     
Pharmaceuitical Company Building V.3
       
     
Pharmaceuitical Company Building V.3

This model was created over the design layout. The idea was to represent a pharmaceutical lab in an Arctic location. Communication antennae were prominent. Lighting is warm in the interiors while cool lighting dominates in the exteriors

A darker version of the lab
       
     
A darker version of the lab

A heavier, darker mass to represent a visually ominous threat. Red lighting and dark concrete are meant to imply a more evil intent of the inhabitants of the lab

Concept_Containment_02_helipad.jpg
       
     
Concept_Containment_Lobby copy.jpg
       
     
Stronghold_BarnArmoryStorage.jpg
       
     
Stronghold_Plan copy.jpg
       
     
Prepper mess hall and storage building
       
     
Prepper mess hall and storage building

A location in the Doomsday Prepper compound where individuals would stock up on supplies and/or eat

Barn building
       
     
Barn building

The Prepper map progresses in the fourth dimension of time. The fire surrounding the compound grows closer and more intense as time passes. The idea would also extend to the smoke/haze, which would grow thicker as the game progressed.

Stronghold_Comm.jpg
       
     
Stronghold_LivingQuarters.jpg
       
     
Stronghold_MachineShop.jpg
       
     
Firewall_prop_door_blocker_4_4 copy.jpg
       
     
Stronghold_Interior_Maintenance copy.jpg
       
     
Firewall_prop_ref_door_blocker_C copy.jpg
       
     
       
     
Ruby Trinket Concepts
       
     
Ruby Trinket Concepts

Design options for a dangling attachment used on in-game weapon

Containment_TankRoom copy.jpg
       
     
Concept_Containment_Lab copy.jpg
       
     
Concept_Containment_GrowRoom copy.jpg
       
     
Sasty_01_closeup copyD.jpg
       
     
Texas_closeup copy.jpg
       
     
ClickForMore.jpg
       
     
City in upheaval
       
     
City in upheaval